UniQuant
Your Vault
Every player gets a private vault. It starts free at 3 × 3 — no purchase, no entry fee. Extractors make hashrate. Extractors also cook each other. Coolers pull the heat back down, but they eat cells and power of their own.
Power and hashrate figures are illustrative — the contract fixes each machine's stats, and they freeze permanently once a type is sold.
An extractor heats its own cell and every cell touching it, diagonals included. The heat on the cell an extractor stands on scales what it actually produces.
| Heat on the cell | Output | What causes it |
|---|---|---|
| Cool | 100% | Isolated — no extractor touching it |
| Warm | 75% | One neighbouring extractor |
| Hot | 50% | Two neighbours |
| Overheated | 25% | Three or more |
So spreading out wastes space, packing tight loses output, and spending cells on cooling means fewer extractors — but the ones you keep run at full rate instead of throttled.
Two players who spend exactly the same amount will earn different amounts if they lay out differently. That is not a side effect. It is the design, and it is enforced in the contract.
Every machine draws power. Your vault tier sets total capacity, and you cannot place a machine that would push you past it — try it in the vault above and the placement is refused. Scaling up means upgrading the vault first, then filling it.
No purchase, no entry fee, no token requirement. Connect a wallet and place your first machine immediately.
A larger tier is never smaller in either dimension, so nothing you have already built can be stranded by an upgrade.
Vaults cap out there. Your vault is private: nobody else can enter it, place anything in it, or take anything out.