UniQuant
Buyback
This is what connects the game to the chart. The ETH you spend on machines and vault upgrades does not vanish into a wallet — it becomes market buying on the same pool everyone else trades on, and it lands on the chart like any other buy.
A player buys a machine or upgrades a vault. The ETH goes to the buyback engine, not to a treasury wallet.
Buybacks are batched, not instant. ETH builds up until there is enough to fire.
The engine buys on the open pool. The buyback itself is exempt from the trade tax.
A fixed portion of everything the buyback purchases is retired permanently and irreversibly.
The rest tops up the reserve that pays miners, lifting the emission curve.
A buy that fires predictably inside every purchase is trivially exploited by bots that front run it. So the trigger is separated from the spend, and the size is not known in advance.
Anyone can fire it once enough ETH has built up. The unpredictability is the point.
Releases QUANTU from the reserve to miners. Decays on a 60 day half life.
Remove QUANTU from the market, funded entirely by play.
Retire a portion of every buyback. The only one of the three that runs one way.
Burned tokens cannot come back, cannot be reissued, and reduce the supply against which every future reward is measured. The more the game is played, the more is burned.
Supply is fixed at one billion at deployment and only ever moves downward. Nothing is minted — there is no cap to reach and no issuance to dilute you.
A Uniswap v4 hook sits on the pool and sees every swap. The tax is charged in ETH, on both buys and sells — not in tokens. That means the fee stream has real purchasing power from day one and does not depend on the token's own price.
At launch the rate starts high, then drops automatically once the opening window closes. No transaction is needed for the drop; it happens on a timer, in the contract. The high opening rate exists to make sniping unprofitable — a bot racing to buy in the first seconds pays the launch rate, anyone who waits does not.
Collected ETH splits two ways: one share goes to the game's ETH reward pool, the remainder funds operations and the ecosystem.
Most games of this kind pay rewards in their own token out of a pool that only ever drains. When the pool empties, the game stops.
Here, part of the yield is ETH from trading volume, so it does not depend on QUANTU's price at all. The reserve refills from play rather than only draining with time. And nothing is minted, so supply only moves down.
The result is a loop where trading funds mining, mining funds buying, and buying supports the chart that trading happens on.