Every trade taxed.
Every move burns.
UniQuant is a next-degeneration smart contract protocol powered by Uniswap v4 hooks. One hook governs the pool: it taxes every swap in ETH, routes a share of that into a live reward stream, and turns player spending into open-market buybacks and permanent burns.
This page explains the whole mechanism.
- Supply
- 1,000,000,000fixed, no mint
- Vault
- 3 × 3 freeupgrades to 6 × 6
- Heat bands
- 100 / 75 / 50 / 25output after heat
- Emission
- 60-dayhalf life, continuous
- Trade tax
- Charged in ETHbuys and sells
The short version
You buy QUANTU on the chart like any other token. A tax on every trade is taken in ETH, not in tokens, and part of it becomes a real ETH reward stream.
You run a private vault. You place extractors in it to generate hashrate, and coolers to keep them from cooking each other. Your share of the rewards is your share of total hashrate across every vault in the game.
The ETH you spend on machines does not disappear. It is used to buy QUANTU on the open market. Part of what it buys is burned forever. The rest funds the rewards everyone is earning.
The token
QUANTU is a fixed-supply ERC20. One billion tokens, minted once at deployment.
There is no mint function. There is no blacklist, no pause, no transfer restriction, no fee logic buried in the transfer path. The token contract has no owner at all, so nothing about it can be changed by anyone, ever.
Holders can burn their own balance. That is the only special power the token has, and it exists so the buyback can permanently retire supply.
Liquidity
The pool is QUANTU paired against native ETH on Uniswap v4.
Liquidity is seeded single sided. Only tokens go in, no ETH, positioned as a range entirely below the opening price. As buying pressure moves price into that range, the position releases tokens and absorbs ETH. This means the market opens without a pre-funded ETH side and price discovery starts from the first trade.
The hook & the trade tax
A Uniswap v4 hook sits on the pool and sees every swap before and after it executes.
This matters, because it means the fee stream has real purchasing power from day one and does not depend on the token's own price.
At launch the rate starts high and then drops automatically after the opening window closes. No transaction is needed for the drop. It happens on a timer, in the contract, the moment the window elapses.
The high opening rate exists to make sniping unprofitable. A bot racing to buy in the first seconds pays the launch rate. Anyone who waits does not.
Collected ETH splits two ways: one share goes to the game's ETH reward pool, the remainder funds operations and the ecosystem.
Your vault
Every player gets their own vault. It is private. Nobody else can enter it, place anything in it, or take anything out of it.
You start with a free 3 by 3 vault. No purchase, no entry fee, no token requirement. Connect a wallet and you can place your first machine immediately.
Upgrading expands the vault and raises its power capacity. Upgrades cost ETH and only ever move forward: a larger tier is never smaller in either dimension, so nothing you have already built can be stranded by an upgrade. Vaults cap out at 6 by 6, which is 36 cells.
Every machine draws power. Your vault tier sets your total capacity, and you cannot place a machine that would push you past it. Scaling up means upgrading the vault first, then filling it.
Heat, and why layout matters
This is the part that makes the vault a game rather than a shelf.
An extractor heats its own cell and every cell touching it, including diagonals. Pack extractors together and they cook each other.
Heat cuts output. An extractor's effective hashrate is scaled by the heat on the cell it stands on, in bands:
| Heat on the cell | Output |
|---|---|
| Cool | 100% |
| Warm | 75% |
| Hot | 50% |
| Overheated | 25% |
An isolated extractor runs at full output. One neighbour drops it to 75%. Two drop it to half. Three or more and it is running at a quarter of what you paid for.
A cooler occupies a cell, draws power like anything else, and reduces heat across a radius around itself. Higher cooler tiers reach further.
So every vault is a real optimisation problem. Spread out and waste space. Pack tight and lose output. Spend cells on cooling and you have fewer cells for extractors, but the ones you have run hot instead of throttled.
Rewards
Your share of rewards equals your share of total effective hashrate across the game. Effective means after heat — a throttled extractor earns a throttled share. Two streams pay at the same time.
A reserve pool releases QUANTU continuously, decaying on a smooth curve with a 60 day half life. It is continuous, not stepped, so there is no cliff to front run and no block where the rate suddenly changes. Every buyback tops the pool back up, so the curve is lifted every time anyone plays.
Funded by the trading tax. This stream does not decay at all. It tracks trading volume for as long as the pool exists.
Rewards accrue continuously and you claim whenever you want. There is no lock, no vesting, no minimum, and no cooldown. Claiming is a normal transaction you send yourself.
The buyback loop
This is what connects the game to the chart.
ETH spent on machines and vault upgrades
|
v
accumulates in the
buyback engine
|
v
buys QUANTU on the pool
|
+-----+-----+
| |
burned reward
forever reserve
Player spending does not vanish into a wallet. It becomes market buying, and it happens on the same pool everyone else trades on, so it lands on the chart like any other buy.
Of the QUANTU each buyback purchases, a fixed portion is burned permanently and the rest tops up the reward reserve that pays miners.
ETH accumulates and the buy fires once enough has built up. This is deliberate. A buy that fires predictably inside every purchase is trivially exploited by bots that front run it, so the trigger is separated from the spend and the size is not known in advance.
The buyback is exempt from the trade tax, so player spending is not taxed twice on its way into the reward pool.
Supply over time
Three forces act on circulating supply at once.
Emission releases QUANTU to miners. Buybacks remove QUANTU from the market. Burns retire a portion of every buyback permanently and irreversibly.
The burn is the only one of the three that is one directional. Tokens that are burned cannot come back, cannot be reissued, and reduce the supply against which every future reward is measured.
What cannot be changed
Some parts of this system are deliberately built so that no key can alter them.
- Locked The token has no owner.No mint, no pause, no blacklist, no upgrade path. It is finished.
- Locked Machine stats are frozen once sold.When a machine type has been bought by anyone, its hashrate, power draw, heat output and price can never be changed. New stats require a new type, sold separately.
- Locked Vaults only grow.An upgrade can never shrink your vault or reduce its capacity.
Why it holds together
Most games of this kind pay rewards in their own token out of a pool that only ever drains. When the pool empties, the game stops.
UniQuant is built differently in three ways.
Part of the yield is ETH
It comes from trading volume and does not depend on QUANTU's price at all.
The reserve refills from play
Buybacks top it up every time someone builds or upgrades, so the emission curve rises with activity instead of only falling with time.
Nothing is minted
Supply is fixed at one billion and only ever moves downward through burns. There is no cap to reach and no issuance to dilute you.
The result is a loop where trading funds mining, mining funds buying, and buying supports the chart that trading happens on.
Trade the token, build the vault, fight the heat, earn ETH and QUANTU, and every action burns supply.
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